About "A Week in the Life...", a Flat Connections Project for students of age 8-10

Project Details

"A Week in the Life......."
The 14-1 Project runs March-June 2014.
The AWL Teacher Guide
Further application information is available on the Flat Connections website.

Participants level/age

Ages 8-10 (about Grades 3-5)

Curriculum focus

Interdisciplinary, how we live, how we communicate, cultural understanding and awareness

Workflow

Length 8-10 weeks, commencing (add date and month)

Project Aims

To join Elementary School classrooms globally with a view to exploring what life is like in each country through discussion, sharing and collecting multimedia to create final products together.

Pre-requisite and skill level

Teachers should have some fluency with the use of wikis and Web 2.0 for producing multimedia. Students should have been exposed to Web 2.0 tools in some form, especially wikis, and have regular access to computers/laptops and devices for collecting multimedia eg cameras, voice recorders.

Link to standards (if any)

Links with ISTE NETS.S. NETS.T
NETS.S
1. Creativity and Innovation
Students demonstrate creative thinking, construct knowledge, and develop innovative products and processes
using technology. Students:
a. apply existing knowledge to generate new ideas, products, or processes
b. create original works as a means of personal or group expression

2. Communication and Collaboration
Students use digital media and environments to communicate and work collaboratively, including at a distance, to support individual learning and contribute to the learning of others. Students:
a. interact, collaborate, and publish with peers, experts, or others employing a variety of digital environments and media.
b. communicate information and ideas effectively to multiple audiences using a variety of media and formats.
c. develop cultural understanding and global awareness by engaging with learners of other cultures.
d. contribute to project teams to produce original works or solve problems.

4. Critical Thinking, Problem Solving, and Decision Making
Students use critical thinking skills to plan and conduct research, manage projects, solve problems, and make
informed decisions using appropriate digital tools and resources. Students:
a. identify and define authentic problems and significant questions for investigation
b. plan and manage activities to develop a solution or complete a project
c. collect and analyze data to identify solutions and/or make informed decisions
d. use multiple processes and diverse perspectives to explore alternative solutions

5. Digital Citizenship
Students understand human, cultural, and societal issues related to technology and practice legal and ethical
behavior. Students:
a. advocate and practice safe, legal, and responsible use of information and technology
b. exhibit a positive attitude toward using technology that supports collaboration, learning, and productivity
c. demonstrate personal responsibility for lifelong learning
d. exhibit leadership for digital citizenship

State of Maine Geography Standards:
Geography A. Skills and Tools Students will know how to construct and interpret maps and use globes and other geographic tools to locate and derive information about people, places, regions, and environments.
Geography B. Human Interaction with Environments Students will understand and analyze the relationship among people and their physical environment.

Mode of working (Individual and team structure)

Students will be placed in mixed classroom teams and contribute to their team product. Classrooms will work individually on a school-based product.

Topics for investigation

Students divided into teams based on these themes:
  • School time
  • Languages
  • Clothing
  • Housing
  • Transportation
  • Leisure time
  • Food
  • Celebrations
  • Environment

Modes of communication of final product:

  • Images
  • Sounds
  • Videos

Learning outcomes

To gain an understanding of the life of each class as seen through the eyes of where they go to school, transportation, shopping, city or a town, kind of culture that they live in, where students live (apartment complexes, homes etc.), sports they participate in, languages that are spoken around the student at home and at school. To realize that children are the same regardless of where they live in the world.

Required inputs

Teachers will:
  • Place students from their class into the six teams across the six topics
  • Provide skill development for wiki and other Web 2.0 work
  • Provide opportunity for communication and collaboration between team members via the wiki and via any real time opportunities e.g. Skype

Students will:
  • Connect, communicate and collaborate on their topic
  • Research the different topics in their community
  • Teams discuss their ideas for collecting multimedia for their topics (via wiki and voicethread)
  • Devise a plan for the ‘A week in the life......’ documentation - what will be collected and what they will do with it
  • Spend one week collecting information
  • Collate and present final multimedia
  • Compare and contrast life in other countries and reflect on this and on how the project impacted their community

Required outcomes

  • A school/classroom introduction including one or more of these medias: images, voices, pictures, video
  • Create a team product with the collected multimedia - artifacts to be placed on the team wiki
  • Create a school product that compares and contrasts all topics: showing, discussing, revealing, examining, synthesizing
  • Create a personal reflection based on experiences in the project - blog, wiki page, podcast

Optional outcomes

  • Real-time Skype with one or more classrooms during the project
  • Student Summit - invitation for students to present their learning and talk about the project in a virtual classroom with an international audience